Jul 09, 2009, 01:21 PM // 13:21
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#21
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by lutz
*snip*
You have no real reason in advocation of this change. Give a real reason.
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maybe he just hates monks that use dark escape when kd
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Jul 09, 2009, 03:03 PM // 15:03
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#22
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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/notsigned
The point of stances are that you can activate them instantly no matter what situation you are in. If you want to end someone's stances bring wild blow.
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Jul 09, 2009, 05:20 PM // 17:20
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah, most of them have big downsides such as long recharges or short duration to compensate how hard they are to remove.
There are ONLY 4 skills (2 W, 1A and 1P) capable of removing stances, but almost every profession has a way to knock down (excepting paragons and dervishes).
Can't be done.
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Jul 09, 2009, 05:23 PM // 17:23
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#24
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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BOOOOOO
Since when are videogames supposed to be realistic?
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Jul 09, 2009, 05:28 PM // 17:28
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#25
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Unreal Havoc
I agree to be honest. How can you be in a stance when you are KD?
I like the idea of KD ending stances too.
What effect it will actually have on gameplay is a different story.
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I thought I was pretty obvious with my sarcasm there.
If you take anything home with you, take this: KD's do not need a buff. Every team runs aura of stability, most monks run balanced stance, just to keep up with the KD's that 2 warriors can output.
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Jul 09, 2009, 07:09 PM // 19:09
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#26
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The Greatest
Join Date: Feb 2006
Profession: W/
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Yes, let's make it so magehunter's warriors can not only get through enchantments and stances, but makes them end your stance too.
Stop thinking realistically when it comes to skills and game mechanics. It doesn't make sense that you can shoot shit out of a wand, but you can anyways. Do you want to make it so wands and staffs are melee, too?
Knockdowns do not need a buff.
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Jul 09, 2009, 07:42 PM // 19:42
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#27
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by miskav
So what you're saying is:
Promote sins, promote hammer wars, promote shock axe, etc etc.
And nerf monks?
O..kay.
Why am I the only one that thinks he's a melee player?
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Okay obviously you guys arent getting this. Its a pain in the ass, when you KD something, then they immediately use lightning reflexes, balanced stance, or distortion.
The game has went from relying on your monk to keeping you up (SoD, Aegis), to defend yourself of youll get pwnt by meta.
kaon says it best "With the superpowering of elites, a lot of classes have freed up skillslots and secondary professions, allowing them to take stances without making a sacrifice. This is retarded. A ranger having both nat stride AND lightning reflexes. LR being 30seconds instead of it's original 45. "
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Jul 09, 2009, 07:44 PM // 19:44
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#28
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Oh and btw dont say "oh bring wildblow" or "just bring whirling axe" that = Killing all offensive output in case you guys forgot.
And its NOT just monks, I could care less about that, its the rangers with 2 blocks, or the Mindblast+Distortion ele which is horribly OP'ed.
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Jul 09, 2009, 07:57 PM // 19:57
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#29
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by Teh [prefession]-zorz
Why can stances be activated while the target is KD'd? Doesn't make sense, you can't *stand* after all while your KD'd.
Tbh they shouldnt be able to active stances while KD'd.
discuss.
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If we make it in that way, may aswell make every stance ends at KD.
Would need a lot of rework.
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Jul 09, 2009, 10:45 PM // 22:45
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#30
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Not really, just disable the ability to activate stances while KD'd. But really I wouldnt mind if they made it so KD stops stances, having 6 out of 8 people with 75% chance to block is just plain BS.
Also, the ability to Shadow Walk then when they are KD'ed cancel with dash and instantly escape danger is also bs.
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Jul 09, 2009, 10:52 PM // 22:52
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#31
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Jul 10, 2009, 09:36 AM // 09:36
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#32
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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people would start to run magnetic aura +stonestriker then, lol:d
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Jul 10, 2009, 11:32 AM // 11:32
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#33
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
Originally Posted by MisterB
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In a nutshell.
Closed.
__________________
All seems lost now, but still we must fight on.
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